Contrived Experiences
These are the edited copies of reality and are used as
substitutes for real things when it is not practical or possible to bring or do
the real thing in the classroom.
Designed to
stimulate real life situations Contrived Experiences - Model
- Mock up
- Specimen
- Simulation
- Object
- Game
Model
A reproduction of a real thing in a small scale, or a large
scale or exact size- but made of synthetic materials. It is a substitute for a
real thing which may or may not operational –Brown, et. al, 1969.
Mock up
- An arrangement of a real device or associated devices, displayed in such way that representation of reality is created.
- A special model where the parts of a model are singled out, heightened and magnified in order to focus on that part or process under study.
Example: Planetarium
Specimen
Any individual or item considered typically of a group, class, or whole.
Object
May also include artifacts displayed in a museum or objective displayed in exhibits or preserved insect specimens in science.
Simulation
A representation of a manageable real event in which the
learner is an active participant engage in learning a behavior or in applying
previously acquired skills or knowledge.
Another instructional material included in contrived
experiences is game.
Game
Games are use in any of these purposes.
1. To practice and/or
to refine knowledge/skills already acquired.
2. To identify gaps and weaknesses in knowledge or skills.
3. To serve as a summation or review.
4. To develop new relationships among concepts and
principles.
Why do we make use of contrived experiences?
1. Overcome
limitations of space and time.
2. To edit reality for us to be able to focus on parts or
process of a system that we intend to study.
3. To overcome difficulties of size.
4. To understand the
inaccessible.
5. Help the learners understand abstraction.
Ten general purposes of simulations and games
1. to develop changes in attitudes.
2. to change specific behaviors.
3. to prepare participants for assuming new roles in the
future.
4. to help individuals understand their current roles.
5. to increase the students’ ability to apply principles.
6. to reduce complex problems or situations to manageable
elements.
7. to illustrate roles that may affect one’s life but that one
may never assume.
8. to motivate
learners.
9.to develop analytical processes.
10.to sensitize individuals to
another person’s life role.
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